02十一
10十一
Boss Battle Design and Structure
Gamasutra · by Mike Stout
[In his latest design feature, Activision and former Insomniac designer Mike Stout breaks down the boss battle into eight different beats, and runs two notable ones -- The Legend of Zelda: Ocarina of Time's Ganon and Portal's GladOS -- through a thorough analysis to illuminate their designs.]
17十一
16十一
《游戏机制 —— 高级游戏设计技术》之三: 复杂系统和突现结构
通过介绍复杂科学 (Science of Complexity) 探讨突现(Emergency),游戏机制的结构(Structure)和可玩性(Gameplay)三者之间的关系。
11十一
11十一