Strategic Simulations, Inc., 1988
MS-DOS, Amiga, Apple II, C64 和 NES
Strategic Simulations, Inc., 1988
MS-DOS, Amiga, Apple II, C64 and NES
光芒之池(Pool of Radiance)是以费伦大陆月之海为背景的四款系列游戏中的第一款。也是由 SSI 公司所发行的广受赞誉的“金盒子”系列产品的第一款。(由于使用同一引擎且封面包装底色都采用金色,因此被称为“金盒子系列”)
作为第一款《龙与地下城》官方授权的电脑游戏,《光芒之池》忠实的还原了游戏的玩法。将《龙与地下城》的纸笔规则改编成虚拟游戏,为后面许多的游戏铺平了道路,这在当时是一项非凡的壮举。游戏对庞大的规则集进行了细致的实施:拓展的说明书、技能书、战斗中遇到的怪物原画,甚至这些怪物的原画可以追溯到《龙与地下城》的第一版怪物手册,开发者将其以像素的形式重新绘制。其他标志性的机制还包括休息、治疗以及学习技能所需的时间等。
《光芒之池》从一开始就提供了角色扮演的基本要素:玩家需要通过《龙与地下城》的种族与职业来创建一个多达 6 个角色的冒险小队。
Pool of Radiance would be the first in a series of four computer role-playing games set in the Forgotten Realms Moonsea region. It would also launch the acclaimed and influential “Gold Box” titles developed by SSI – so called due to the iconic golden boxes they were packaged in.
The first officially licensed Dungeons & Dragons computer game, it faithfully adapted the extremely popular AD&D pen-and-paper rules to the virtual environment for the first time, paving the way for many games to follow. A remarkable feat at the time, the game packed a meticulous implementation of the expansive ruleset, from its spell book and combat mechanics to a statistically accurate bestiary. Even the monster portraits can be traced to AD&D's 1st Edition Monster Manual, recreated in pixelated form. Other iconic mechanics adhered to include resting and the time needed to heal or memorise spells.
From the very start Pool of Radiance provides the basics of the role-playing genre, requiring players to create a party of up to six characters, built from AD&D's multiple races and class combinations.
英雄们从港口城市“菲兰”出发,为了荣耀与财富,他们需要从可怕的领主手中夺回这座城市。游戏在当时有着一个新颖的玩法:《光芒之池》是一个以任务为基础的冒险游戏,玩家随意选择是从议会接受主线任务还是优先完成支线任务,游戏的开放性允许玩家以任何顺序完成任务。而且大多数的任务都不止一个解决方式。
游戏探索是第一人称的。通过 3D 视图可以进入类似于《冰城传奇(The Bard's Tale)》系列的奇妙世界。界面虽然笨拙且缓慢,但是单独的角色表显示了人们期望从桌面游戏中获得的所有重要信息。玩家必须学会追踪命中率、THAC0、盔甲等级、库存和法术书,这就还原了笔和纸的普遍感觉。
当外交手段失败,战斗开始时,游戏将切换到“等距”视图,这种显示方法来自于《巫师神冠(Wizard's Crown)》,游戏中玩家的角色以图标表示(你可以自定义你的角色图标)。战斗中移动与站位至关重要,游戏以战术回合制来与敌人进行对抗。游戏中有很多令人印象深刻的大型战斗,有的甚至一次有几十个敌人。
大地图也是游戏一大特色。离开城市或郊区的许多地牢后,队伍将改为由单个图标代表,以便穿越开阔的土地。这其中也包括了随机遭遇战,发现新位置或其他隐藏秘密的可能性。
在通关《光芒之池》后,玩家可以将他们的英雄转移到该系列中的下一部游戏,一直到第四部游戏。角色可以在一个全面的战役中进步,类似于桌游跑团,以便角色达到史诗般的力量水平。
The heroes would then begin at the port city of Phlan, motivated by fortune or glory to win back the city from its monstrous overlord. A novel feature, Pool of Radiance is a mission-based adventure, with characters receiving assignments from the Council, or taking up tasks that are completely optional. The open nature of its structure allowed players to go about quests in any order, and most objectives could be accomplished through multiple solutions.
Exploration is done in first-person; with a 3D view port window into the fantastic world – similar to The Bard's Tale series. The interface is clunky and slow, but individual character sheets display all the vital information one would expect from the tabletop game. Players must learn to track hit points, THAC0, armour class, inventories and spell books, contributing to the pervasive feel of pen and paper.
When diplomacy fails and a battle begins, the player is switched to a top-down “isometric” view of a field, derived from Wizard's Crown. The characters are represented by icons (you can even customise yours), and movement and positioning is crucial. Staged against foes in tactical turn-based resolution, the game boasts some impressive large-scale battles, sometimes with dozens of enemies at once.
Also featured is the overland map. Upon leaving the city or one of the many dungeons in the outskirts, the party is changed to representation by a single icon in order to traverse the open land. This includes the possibility of random encounters, discovering new locations or other hidden secrets.
After finishing Pool of Radiance, players may transfer their heroes to the next game in the series, all the way to the fourth game. Characters can progress in a sweeping campaign, similar to ongoing play with pen and paper, reaching epic power levels.