Strategic Simulations Inc., 1993
MS-DOS
Strategic Simulations Inc., 1993
MS-DOS
浩劫残阳的世界阿塔斯(Athas)曾经一度是一个生机勃勃的星球,但是在几千年前它被一帮渴望力量到失去理智的巫师变成了一片大沙漠,故事的主人公是四个痞子英雄。他们在德拉基(Draj)城邦的监狱里熬日子,等着有朝一日被送到角斗场受死。他们会就此崛起,从此改变无情的阿塔斯。亦或是会成为亡者的一员,就此被埋没于无尽的沙海之中。
游戏便是由创造队伍开始的。《浩劫残阳(Dark Sun)》属于是正经《高级龙与地下城(AD&D)》战役玩法,这种规则就很让人熟悉了。你可以选择角色以及种族、阵营、职业、以及调整力量、敏捷和智慧等基本属性。不过现如今的这些游戏有的技术、专长以及被动技能在这游戏里面都没有。
但是有一件事使得这游戏在其他角色扮演类游戏别出一格:超能力(Psionics)。每个角色都有他们独自的超能力,像是消灭活体目标、免疫疾病或者是把手臂变成武器。但是还请千万小心,阿塔斯中几乎所有智慧生物都有这种能力,他们会毫不犹豫的用这些能力来对付你。
Athas, the world of Dark Sun, was once a planet full of life. It was turned into the desert by power-hungry and mad wizards thousands of years ago. Here we follow the story of four unlikely heroes. Slowly rotting away in a prison of city-state Draj, awaiting their death in the gladiator arena. Will they rise and change the face of unforgiving Athas? Or will they become more forgotten souls whose corpses will be buried under the never-ending sea of sand?
The game starts with party creation. Dark Sun is an AD&D campaign setting, so things should be quite familiar. You can choose the race of your characters, their alignment, their professions and adjust basic attributes like strength, dexterity or wisdom. There are no skills, feats or perks as we expect from the games of today.
There is, however, one thing that sets it apart from other RPG games of its time: Psionics. Each character has psionic abilities that allow them to disintegrate animate objects, absorb diseases or transform your arm into a weapon. Beware though, almost all intelligent creatures on Athas have such abilities, and they will not hesitate to use them.
刚开始的时候你的队伍就是一帮被奴役的角斗士,被迫与斗技场里的怪物奋战到死。《浩劫残阳》的游戏视角是自上而下的等距视角,回合制战斗。界面设计别出心裁而且完全由鼠标驱动,图标清晰易懂,简单而且方便使用。
在战斗之余,你可以在围栏聚落之间游荡,并且跟其中的居民说话,完成一些小谜题和支线任务,这便是《浩劫残阳》的魅力所在。对话为玩家提供了大量的文本与选项,并且大多数任务都有几种不同的解决方案,你完全可以选择你喜欢的那种方法。
你要不想花费大半天时间数干草堆或者为一些事不关己的普通人拼死拼活,那你直接走掉就可以了,如果你想用一些残暴的手段达到目的,那你完全可以直接杀出一条血路,甚至你可以加入其他帮派一起为非作歹;亦或是你想避免冲突,甚至可以贿赂圣骑士。这给与这款游戏极大的重复游玩价值,你可以一遍又一遍地游玩这个游戏并且每一次都能碰到不一样的任务并且走不同的路子。
在逃离围栏之后主线任务便开始了:召集自由的村民并与强大的德拉基城邦作战。城邦正在准备一场战争,旨在消除所有所谓的前奴隶。这便是《浩劫残阳》的又一大闪光点:开放性以及非线性。你想帮助所有村庄一同并肩作战又或者你一个也不帮孤军奋战?没问题!想要调查一个偏远的洞穴,跟旅行商队打个照面亦或是深入一个疯狂巫师的住所?下一步该怎么走去哪儿都由你决定。游戏被分为 30 多个区域,每个区域都是巨大的开放世界,有丰富的任务和内容,为游戏增加了 40 多个小时的流程。
Your party begins as slave gladiators, forced to fight monsters to the death in the arena. The world of Dark Sun is presented in top-down, slightly isometric view, and fights are turn-based. The well-designed interface is entirely mouse-driven, presented with self-explanatory icons and is very easy to use.
In between the fights you wander around pens talking to their inhabitants, solving small puzzles and mini-quests. This is where you'll slowly notice some of the great elements of Dark Sun. The dialogues offer a great amount of text and options for the players, and most, if not all, of the quests have multiple solutions, allowing you to choose whichever approach you like.
Since you don't want to spend the rest of your days counting hay straws and occasionally fighting for the amusement of Average Joe, you need to escape. If you want to use the brute-force approach you can hack your way out, even teaming up with another gang; or if you want to avoid confrontation altogether you can try to bribe the Templars. This gives the game an enormous amount of replayability. You can play Dark Sun over and over and you will always find new quests and new ways how to complete them.
After escaping the pens, the main quest begins: to rally the free villages in a fight against the mighty army of city-state Draj. They are preparing a military campaign that is supposed to wipe out all ex-slaves. This is another example where Dark Sun shines: its openness and non-linearity. You want to help all villages or none at all and face the army by yourself? You can! Want to investigate a remote cave, visit the travelling caravan or go deep into the lair of a mad wizard? It's up to you where to start and where to go next. The game is divided into over 30 areas, each a huge open space with many quests, adding to nice 40+ hours of gameplay.