Thalion Software, 1992
Amiga, Atari ST 和 MS-DOS
Thalion Software, 1992
Amiga, Atari ST and MS-DOS
琥珀之星(Amberstar)作为原定的“琥珀三部曲”系列第一作,场景设置在名为乐芮眠(Lyramion)的幻想世界之中。游戏开头,主角独自一人站在父母的坟前,思索着自己要何去何从。
不久,随着故事发展,你便要进入城市下水道,做一些清理老鼠拯救猫咪的普通任务。然而,即使是这种任务竟然也有出人意料的反转,最后达成任务的奖品也独树一帜。《琥珀之星》表面上看可能非常传统,但这一作的主线总是不乏自己独到的风味。
First in a planned “Amber trilogy” of games set in the fantasy world of Lyramion, Amberstar starts out with the protagonist alone before the grave of his parents, trying to decide what to do next.
Soon the story leads into the city sewers for the usual rat-slaying to save a cat but, tellingly, even this is a special event with a twist, leading to a unique reward. Amberstar might seem conventional on the surface, but it manages tropes with its own flair.
《琥珀之星》的魅力体现在方方面面:音乐代入感强,基于关键词的对话系统设计巧妙,你会遇见各种稀奇古怪的角色,或许可以把他们收编入队,或许又要帮他们解决难题。探索大陆的时候,每当你找到新的方式探索新地点(比如骑马、坐木筏、划船,或者乘坐你自己的巨鹰飞行),解开谜题或者赢下一场艰巨的战斗时,你都会获得巨大的成就感。
本作的战斗是回合制的,呈现在方格之中,你要给所有角色下指令然后一齐执行。这一系统直观而简单,十分依赖你的等级和装备。如若你队伍成员不同,作战策略也会相距甚远。
《琥珀之星》并不会手把手教你玩游戏,而是准备了隐晦的提示和超难的谜题。游戏没有任务列表——你要在脑子里记下一切信息(最好还是拿笔全都记下来)。你将根据对话中获得的提示行动,破译符文和日志,自行寻找他人提及的地点,解开设计精巧的谜题才能找到新区域。
《琥珀之星》的核心要素就是探索,即探索山脉彼方有怎样的风光,古老遗迹内部的门后又有怎样的秘密——虽然游戏没有分支故事、支线任务、随机遇敌和成百上千的收集品,但它的世界依然错综复杂,有很多与主线密切相关的城镇和地牢坐等你去发现。
虽然相比之下续作《琥珀之月(Ambermoon)》更加优秀;即使如今很多人也不再有那样的精力和耐心去沉下心来享受这作游戏,但对我来说,无论彼时今日,它都是令我享受的珍宝——是一部独一无二,充满魅力的游戏。
Right from the moment you exit the starting city, you can go (almost) everywhere, easily getting lost in swamps and forests, unless knowing where to go. On your way, you'll recruit others into your party to search for missing pieces of the titular Amberstar.
With an evocative soundtrack, a clever dialogue system based on keywords and quirky characters to meet, recruit or help out, Amberstar oozes charm. As you explore the land, your sense of accomplishment grows each time you find a way to reach to new places (riding horses, rafts, boats or even your own giant eagle), figure out a clue or win a difficult battle.
Combat is turn-based on a grid, with orders being given for all characters and then acted out all at once. It's an intuitive, albeit simple system, where your level and gear have a huge impact. Who you recruit for your party also makes for quite different strategies.
Amberstar doesn't hold your hand and features both subtle hints and infuriatingly hard riddles. There is no quest log – you are supposed to pay attention yourself (it's advised to write everything down) and act upon hints found in dialogue, deciphered runes and journals, searching for the mentioned places and solving elaborate enigmas to open up new areas.
At its core, Amberstar is all about exploration, wondering what lies over the next mountain range or behind the door inside the old ruin – though there are no branching stories, side-quests, random encounters or hundreds of items to collect, the world is sprawling and contains many cities and dungeons waiting to be found, all fitting into the main story.
While the sequel Ambermoon is even better, and while many might not have the focus and patience needed to enjoy this game in the modern age, for me it's a gem as enjoyable now as then – a game with unique wit and charm.