Black Isle Studios, 1999
Windows, Mac 和 Linux
Black Isle Studios, 1999
Windows, Mac and Linux
大部分幻想 RPG 遵循一个久经考验,而且结果大致正确的公式:剥除掉所有“幻想”的东西,然后扎根于熟悉而乏味的“现实”中。可悲的是,许多人梦寐以求一眼就认得出的辨识度,但这往往也意味着转眼间就会被遗忘。在一切变得彻底老套之前,我们还要拯救一个看一眼就能猜到展开的平庸世界多少次?我们看到出现在地平线上的城镇时,为什么想到的不再是一片充满奇遇和异域风俗的土地?而我们想到的只有卖掉战利品,装满补给,然后继续踏上无聊的任务旅途。
我们再来看看《异域镇魂曲(Planescape: Torment)》。你在停尸间(Mortuary)中醒来,是个字面意义上的死人。一个反重力骷髅头和你搭话,现在你明白了自己并非身处于幻想版的堪萨斯州。这里的规则完全不同,而你对此没有一点头绪。熟悉的精灵和兽人在哪里——他们不是优秀叙事的基础吗?为什么没有蠢蠢欲动的远古邪恶?给你派发重要任务的和善领主在哪里?为什么你的角色不是个风度翩翩,命中注定要做下一番伟业的少年英雄,反而是一个满身伤疤,吸满了甲醛,还带着不朽诅咒的尸体?
Most fantasy RPGs follow the tried and allegedly true formula, which strips them of anything “fantastic” and grounds them in the dull “reality” of the familiar. Sadly, the much coveted instant recognition usually means instantly forgettable. How many times should we save an utterly predictable and generic world before it gets really old? Why is that when we see a town on the horizon, it's not a place of wonder and strange customs, but a place to restock on a FEDEX quest and trade in your loot?
Now compare it to Planescape: Torment. You wake up in a mortuary. Dead. A gravity-defying skull starts chatting with you, making it clear that you aren't in fantasy Kansas anymore. The rules are completely different and you have no idea what they are yet. Where are the familiar elves and orcs – the foundation of quality storytelling? Why isn't an ancient evil stirring? Where is a kind lord of the realm to send you on a mission of great importance? Why isn't your character a dashing young hero, destined to be awesome, but a scarred, formaldehyde-soaked corpse, cursed with immortality?
你推开门,发现到处都有僵尸在蹒跚而行,但这并不是什么僵尸末日的场面。僵尸们都在忙着自己的事,实际上,他们只不过是契约工人,而他们的身体被卖给了清除者(Dustman)——游戏中形形色色的势力之一。如果你遵从自己的习惯,你可以攻击这些僵尸,但也可以四处走走,研究一下这里的不死生物,甚至可以从他们身上拿到非常稀有的物品。
在最终成功离开了停尸间之后,你发现自己身处最不同寻常的城市之中,这里就是万门之都。城里遍布着隐藏的传送门,它们可以带你到任何地方——只要你有正确的钥匙,而钥匙可能是任何东西,上至珠宝,下至字面意义上的垃圾。
你循着道路来到一间酒吧:这块陌生土地上的唯一熟悉之处。最先进入视线的是一个着火的人浮在半空中(而且他还活着)——作为对话配图这实在是十分奇异。有个面孔丑陋的恶魔正在喝酒,他像老朋友一样和你打招呼。酒保漫不经心地提醒你,你的眼睛还在他这里——对,就在你面前,像个酱蛋[1] 一样漂在罐子里——如果你有钱的话就可以买回来。
你把眼睛买了下来,并不是因为你需要它,而是因为这和寻常 RPG 中的商品比起来实在是令人“眼”界一新,而且你也想知道你到底能拿自己前一个分身的眼睛做些什么事情。于是你看到了一个选项:把你身上一个好得不能再好的眼球挖出来,换上这个腌过的眼球。吓一跳吧,但为什么不做呢?
无论如何,这么做真的有用,你从前的记忆涌入脑海。这一刻你彻底迷失了。你,游戏玩家,身处此地如同异乡异客。这是游戏历史上少见且珍贵的一个瞬间。
总而言之,《异域镇魂曲》是一款文笔优异的 RPG 游戏,在剧本方面无可挑剔。
You open the door. Zombies are crawling everywhere, yet it's not a zombie apocalypse. The zombies mind their own business; in fact, they are nothing but indentured workers whose bodies were sold to the Dustmen, one of the many colourful factions in the game. You can attack the zombies if you're a creature of habit, but you can also walk around, studying the undead, and even get very unusual items from them.
When you finally manage to leave the Mortuary, you find yourself in a most unusual city. It's a city of doors, filled with hidden portals that can take you anywhere, assuming you have the right key – which can be anything from a jewel to literally junk.
You make your way to a bar: a familiar place in this strange land. The very first thing you see is a burning (yet still alive) man floating in mid-air – a rather unusual conversation piece of decor. Some ugly looking demons are having a drink, greeting you as an old friend. The bartender casually informs you that he still has your eye – it's right there, floating in a jar like a pickled egg – and if you have some coins you can have it back.
You buy the eye, not because you need it, but because it's so shockingly different from the usual selection of RPG goodies, wondering what the hell one does with an eye that belonged to your earlier incarnation. Guess what, you get an option to rip out one of your current, perfectly good eyeballs and replace it with the pickled one, because why not?
Somehow it works and your old memories start pouring in. At this point you're absolutely lost. You, the player, are a stranger in a strange land and that's a rare and precious moment in gaming.
Overall, Planescape: Torment is a beautifully written RPG that shines in every single area that involves writing.
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1 译者注:pickled egg,一种美国酒吧食物。