暗黑之门:
Hellgate:
伦敦
London

Flagship Studios, 2007
Windows

Flagship Studios, 2007
Windows

暗黑之门:伦敦(Hellgate: London)的预告片我仍记忆犹新,因为看看预告里暗黑破坏神式的风格与第一人称射击游戏碰撞的游戏方式就让人热血沸腾。游戏主要讲述了在灾后的伦敦城废墟里,一帮装备高科技的神圣战士与恶魔战争的故事。手持神圣来复枪横扫一大片飞兽、在哥特式风格建筑的阳台上施法、看着敌军接二连三的溃败且抖出一笔可观的装备可谓一个爽。

预告片里的承诺《暗黑之门:伦敦》大致上是做到了。该作战斗节奏非常之快,有众多有趣的武器和独特的机制,还有很多很酷的怪兽和恶魔。美术设计方面紧密连贯,暗黑元素在一些地方被很灵巧的展现,楼栋里会有些许剧情等待探索,从怪物那里掉的装备财宝多得仿佛你这辈子用不完。

I clearly remember myself watching the fantastic trailer for Hellgate: London, awestruck by the promise of a Diablo/FPS hybrid where high-tech holy warriors fought hordes of demons in the ruins of a post-apocalyptic London. I would shoot flying demons with holy rifles, unleash spells from balconies of gothic buildings and they would fall one by one, spewing out incredible amounts of loot!

At a quick glance the promises were delivered. Hellgate's action is fast-paced, there are interesting weapons with unusual mechanics, plus cool monsters and bosses. The art direction is tight and consistent, darkness is used cleverly in some areas, buildings have several stories for you to traverse, and loot pours out of monsters like there's no tomorrow.

试过原作的玩家可以体验下《复苏模组(Revival Mod)》,里面有更平衡的游戏和更多内容。同时别忘了即将发布的《伦敦 2038 模组(London 2038 mod)》。

Those willing to give the original Hellgate: London a try should use the Revival Mod for better game balance and more content. And keep an eye out for the upcoming London 2038 mod.

《暗黑之门:伦敦》用地铁站作为枢纽连接随机生成的地牢,但地铁站里等待玩家的只有呆呆的 NPC 和乏味单调的未领任务。

Hellgate uses London’s metro stations as hubs between random dungeons, but they only offer goofy NPCs and dull fetch quests.

武器装备遵循了经典的暗黑风格的拾取系统并且可以升级,同时枪械没有弹药限制且不用上膛。

Weapons follow the classic Diablo coloured loot system and can be upgraded, but guns don’t require bullets nor reloading.

游戏中有三大类角色,每个大类下还有两个子类可供选择,他们分别是圣堂武士类角色:剑士(Blademaster)和守护者(Guardian)、秘法师类角色:驯兽师(Summoner)和召唤师(Evoker),远距离攻击类角色:枪手(Marksman)和工程师(Engineer)。玩家会根据武器调整第一或第三人称视角。

基于此,由前暴雪开发人员掌舵,再搭配到位的营销活动,《暗黑之门:伦敦》卖出了将近一百万份的好成绩。

盛极必衰,不久由于作品严重缺乏内容创新而开始衰败——玩家总是在一成不变的图和怪之间游走。官方唯一做出改变的就是血槽和伤害数值,且平衡了一些糟糕的角色技能。

重量不重质加上设计师过分依赖 MMO 类型的领任务模式——一切都基于“收集什么装备”,“消灭什么怪物”,“从怪物 X 那收集身体器官 Y”。

《暗黑之门》与《暗黑破坏神 2》一样,玩家线上线下都能玩,但只有每月付 10 英镑(或一次性 149 英镑)购买了精英(Elite)订阅的玩家才能获得内容更新,比如新的地图和装备。但不管怎样,所有玩家都不得不应对角色重置、游戏崩溃和各种 bug 等游戏问题。

于是在发行了暗黑之门一年后,Flagship 公司关门大吉,不久便关闭了游戏的服务器。接着一家韩国公司买下了游戏并于 2011 年发布重制版《暗黑之门:全球(Hellgate Global)》——此次游戏免费并且发布了新的东京区域。因游戏砸钱(pay-to-win)风气而饱受诟病的重置版终在 2016 年 1 月关停,之后中国的公司买下了版权重新发行,游戏名叫《暗黑之门:重生(Hellgate: Reborn)》。

少有游戏的造势能够如此汹涌,但遗憾的是尽管《暗黑之门:伦敦》拥有精彩的想法,制作组却没能实现。游戏《无主之地》(Borderlands,2009)很快就会证明“持枪的暗黑破坏神系列作品”能有多优秀。

The game presents three archetypes to choose from, each divided into two sub-classes. Blademasters and Guardians are melee warriors; Summoners and Evokers are spellcasters; Marksmen and Engineers are ranged attackers. Depending on your weapons, you can switch between a first- or third-person camera.

With these features, former Blizzard developers at the helm and a fine marketing campaign, Hellgate was highly hyped and sold nearly one million copies.

Then came the fall. It quickly became evident to players that content was lacking – they were just walking in the same corridors and fighting the same monsters. The only thing that changed was their HP and damage, plus a few poorly balanced skills.

Valuing quantity over quality, designers over-relied on MMO-type fetch quests – everything was based on “collect this artefact”, “kill this monster”, “collect X body parts from X type of monster”.

Like Diablo II, the game could be played either online or offline, but only those paying a monthly “Elite” subscription of $10 (or a lifetime fee of $149) would get content updates, such as new dungeons and items. Regardless, all players had to deal with server issues, character resets, crashes and bugs.

And so, a year after Hellgate's release, Flagship went bankrupt, closing the game servers soon after. A Korean company then bought the game and re-launched it in 2011 as Hellgate Global – this time free-to-play and with new Tokyo areas. Criticised for its “pay-to-win” progression, it lasted until January 2016. It then changed hands once again, being re-released on Steam in 2018 as cut-down single-player only game.

Few games get this amount of hype and chances, but, while Hellgate: London had a brilliant concept, it failed to deliver. Borderlands (2009) would soon prove just how well “Diablo with guns” could work.

GameDB 相关游戏: 暗黑之门:伦敦

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