New World Computing, 1991
MS-DOS, Amiga, Mac 和 SNES
New World Computing, 1991
MS-DOS, Amiga, Mac and SNES
魔法门(Might and Magic)系列有一大优点——制作公司 New World Computing 在每一部都坚持推陈出新、另辟蹊径。《魔法门 3:幻岛历险记(Might and Magic III: Isles of Terra)》就是绝佳的佐证。相较于前作,该作体现出许多创新。
开局伊始,玩家就能感受到游戏的不凡:明艳的 VGA 图像、丰富的音效、还有优越的鼠标操纵界面,此外,本作的游戏体验也大幅提高,例如玩家可以随时存档。
One of the most remarkable things about the Might and Magic series is how New World Computing kept innovating on each title. Might and Magic III: Isles of Terra is a good example of this, with several changes from its predecessor.
As soon as you start, you're greeted by colourful VGA graphics, rich sound, a fantastic mouse-based interface and several quality-of-life improvements, such as the ability to save the game anywhere.
在玩法设定上,本作也大有不同。最重要的变动在于怪物的出现方式——不再像前作那样凭空出现,而是在地图上四处晃悠。玩家可以在远处发现敌人,然后采取远距离攻击。游戏中有些怪物在近战中极其危险,要想将其击败,远程作战对玩家而言是莫大的福音。但这也是一把双刃剑,面对能从远处发难的巨龙,玩家常常叫苦不迭。
冒险前,玩家要创建一个六人团队,有五大种族六大职业可供挑选。玩家还可招募两位 NPC,只要结算日薪,便可雇佣他们与己同行。《幻岛历险记》添加了新技能,增设了有耐久度的物品道具,新增自然系魔法流派,角色培养体系愈发丰富。
接下来,玩家就要踏上对抗反派谢尔特(Sheltem)的探险之旅。谢尔特也是前作的反派,但这次,玩家要来到敌方大本营泰拉(Terra),在敌人老家与其一决高下。游戏主线具有一定的开放性,完成任务的方式很多样。这样玩家可以自行决定游玩路线,悠闲自在地探索这片暗藏玄机、遍布谜题、挑战重重却又妙趣横生的广袤世界。同时,在探索过程中,玩家能尽情享受角色战力暴涨而带来的快感(这也是《魔法门》的一贯特色)。
探索感是《魔法门》的标志性特点,也是《幻岛历险记》的优势所在。每一片区域各具特点,怪物种类繁多。如果只靠蛮力无脑推图,玩家往往会寸步难行。随着游戏的推进,玩家的战力虽不断提升,但游戏中掉落的珍稀升级物品仍然足以让人露出贪心的笑容。由于游戏难度较大,这些掉落物件显得不可或缺。
好奇心与探索欲给玩家带来高额奖励;粗心大意无脑推图,则会让你步履维艰。这种微妙的平衡恰恰是《魔法门 3:幻岛历险记》的亮点所在。也许在整个系列里,提及探索给人带来的满足感,《魔法门 3》最为出类拔萃。
Gameplay-wise, the most important addition is that now enemies are now actual entities roaming the map, rather than just being random encounters that spawn out of nowhere. You can see them from a distance and even engage in ranged combat; sometimes this is essential to defeat certain enemies with the ability to kill party members in one blow, but it can prove to be deadly against enemies such as dragons.
You start your adventure by creating a party of six characters, choosing between five races and ten classes. You can also hire two NPCs, who will ask for daily wages to accompany you. Isles of Terra features many new skills and equipment pieces (which now have durability), plus a new realm of Nature magic, expanding upon the series' character system.
Once ready, your party sets off to fight against Sheltem, your antagonist in previous titles, who must now be defeated in his own homeworld of Terra. The quest is very open and can be completed in different ways, which gives you a chance to leisurely explore a huge world full with secrets, riddles, tough challenges and good humour, plus the rapid and explosive power growth the series traditionally offers.
Exploration is another of the signature marks of the Might and Magic series, and one of the strongest points of Isles of Terra. Each location feels unique, monsters are extremely varied and constantly present different challenges that you can't just defeat by brute force. Despite the massive power inflation there seems to always be a good item upgrade to be found that makes you smile greedily – which you'll certainly need, because the game is very tough.
This balance between rewarding your curiosity and punishing your carelessness is where Isles of Terra excels, maybe offering the most satisfying exploration in the whole series.