我开始接触诸如种族主义之类的东西,然后我在《创世纪 6》中所做的是:我带来了一个看起来非常恶魔化的种族:他们有角,他们有带皮的翅膀,他们有长爪 […] 我让你假设他们是邪恶的,而事实上他们有家庭、文学和科学,他们对你的悲痛与人类社会长期以来对他们所做的事情有关。事实上,输掉游戏的方式是赢得战斗。而赢得游戏的方法则是实现和平。
I began to reach into things like racism, and what I did with Ultima VI was I brought in a race of beings that look very demonic: they have horns, they have leathery wings, they have long claws. [...] I set you up to assume that they were evil, when in fact they have families and literature and science, and their grief with you is associated with things that the human society has been doing to them over time. In fact, the way to lose the game is to win the battle. The way to win the game is to force peace.
理查德・加里奥特,
《创世纪 6》的设计师Richard Garriott,
Ultima VI's designer
“开放世界”游戏的概念并不新鲜,甚至第一部《创世纪》游戏也可以被视为“开放世界”。但《创世纪 6》在此基础上进行了扩展,取消了双重规模的世界设计,而这种设计一直是以前的《创世纪》(实际上也是到那时为止的大多数其他 CRPG)的一个关键特征。
在“主世界”地图上,城市和城镇被描绘成单一的块状图标,玩家必须“进入”该地图,才能被带到另一张满是建筑和 NPC 的地图上。在《创世纪 6》中,建筑物和 NPC 位于山和森林旁边——所有的不列颠尼亚都可以一次性探索完毕。
The concept of “open-world” gaming is not new; even the first Ultima game can be considered “openworld”. But Ultima VI expanded upon it by doing away with the dual-scale world design that had been a key characteristic of previous Ultimas (and, indeed, of most other CRPGs to that point).
Gone were the depictions of cities and towns as single-tile icons on an “overworld” map, which had to be “entered” for the player to be taken to another map full of buildings and NPCs. In Ultima VI buildings and NPCs are present alongside mountains and forests – all of Britannia can be explored in one go.
游戏中的不列颠尼亚是活生生的世界。NPC 的日程安排的满满的:他们晚上睡觉,早晨醒来,坐下来吃饭,然后去打理商店或在城里闲逛;他们晚上关店,吃晚饭,然后回到自己的床上,休息并结束一天。
对于不同的玩家,《创世纪 6》可以是不同的游戏。游戏虽然简单上手,对新手来说没什么问题,但也为经验丰富的 CRPG 老兵提供了很多乐趣。它可以在两个小时内完成,也可以连续探索几个月。这是一个非常值得购买和探索的经典游戏。
And Britannia itself feels alive. NPCs are fully scheduled; they sleep at night, wake in the morning and sit down to eat, and go about their day tending a shop or wandering about town. They close up shop for the evening, eat dinner, and then return to their bed to rest for another day.
Ultima VI can be different games to different players. It can be approached casually, but offers much for the seasoned CRPG veteran to enjoy as well. It can be completed in under two hours, or explored for months on end. It's a classic title well worth purchasing and exploring.