《超级旅行者》的主要任务实际上只是一个借口,游戏的真正目的是筹集资金来升级您的角色直到游戏结束。在升级角色这方面,游戏做的非常出色,因为每个系统都充满了选择。商店挤满了几种类型的武器,装甲,物品和升级装备。您可以进入建筑物并与几个 NPC 交谈(尽管他们不会说太多),可以租用三种独特的车辆之一来探索星球的表面,或者只是前往其他行星和星系。
通过太空港,您可以登船或购买新船。还可以使用一些计算机程序,这些程序可以增加您逃避攻击的能力或允许您在太阳系之间跳转——是的,您的船不仅需要安装跃迁引擎才能行驶,而且还需要软件来操作!游戏还可以升级计算机本身,以允许更多程序同时运行。
太空港还允许你买卖商品。不同的行星有不同的价格,所以你可以从交易开始赚钱。另一个有效的赚钱方法是攻击其他的宇宙飞船,摧毁它们,并对其货物进行牵引。
MegaTraveller's main quest is really just an excuse to gather money to upgrade your characters and ship for the endgame. In this regard, the game can be overwhelming, as every aspect is filled with options. Shops are packed with several types of weapons, armour, items and upgrades. You can enter buildings and talk to a few NPCs (though they won't say much), rent one of three unique vehicles to explore the planet's surface or just travel to other planets and systems.
The spaceport allows you to board your ship – or buy a new one. Also available are computer programs that increase your chance of evading attacks or allow you to jump between solar systems – yes, not only does your ship need to have a Jump Drive to travel, but it also needs the software to operate it! The computers themselves can also be upgraded to allow for more programs to run simultaneously.
The spaceport also allows you to buy and sell commodities. Different planets have different prices, so it's possible to start by playing as a trader. Another valid option is attacking other spaceships, destroying them and tractor-beaming their cargo.
《超级旅行者》失败的地方在于,这些系统大部分都被浪费了。游戏中的任务、战斗和探索都是赤裸裸的。没有任何理由可以证明拥有所有这些系统——例如,为什么有超过 30 种武器类型,但却只有几种行为相同的敌人?
该游戏支持 85 种技能,但说明书已经指出其中 25 种是没用的,是留给那些想用自己的角色来玩桌游版《超级旅行者》的人。尽管如此,剩下的 57 项技能同样毫无意义,几乎可以忽略不计。
续集《超级旅行者 2:远古之命(MegaTraveller 2: Quest for the Ancients, 1991)》,以一个稍微好一点的非线性故事为特色,但仍有糟糕的战斗设计,并在毫无意义的复杂性上加倍——现在有 125 种垃圾技能!
最后,你同样可以把游玩《超级旅行者》当成一种享受——如果你能忽视(或没有意识到)它的系统是多么的毫无意义。比如你可以沉浸在游戏的世界中——交易、盗版、学习在每个城市能合法携带哪些武器、在探索存在有毒气体的区域的同时管理气罐等等。不管有没有意义,现在很少有游戏提供这么多的系统来玩。
Where MegaTraveller falls flat is that most of this is wasted. The game's quests, battles and exploration are bare-bones, with nothing that justifies having all these systems, e.g. why have over 30 weapon types but only a few enemies that all behave the same way?
The game bolsters 85 skills, but the manual itself states that 25 are useless, left there for those who wish to use their characters to play the pen-and-paper version of MegaTraveller. Still, the remaining 57 skills are just as meaningless and can be mostly ignored.
The sequel, MegaTraveller 2: Quest for the Ancients (1991), features a non-linear story that's slightly better, but still has terrible combat and doubles down on the pointless complexity – now there are 125 skills!
In the end, enjoying the MegaTraveller CRPGs is all about the illusion – if you ignore (or don't realise) how pointless its systems are, you can dive into them and create your own enjoyment – trading, pirating, learning which weapons can be legally carried in each city, managing air tanks while exploring toxic atmospheres, etc. Whether they are meaningful or not, few games offer so many systems to play with.