游戏的控制系统简单易上手,只要稍加练习,玩家就能游刃有余地操控四个角色做出快速反应,这在游戏后期的种种复杂情况中显得尤为关键。玩家还要掌握投掷这一技巧,投掷距离由投掷物特性、质量及角色投掷力量决定。
除此之外,游戏的各方面稍显平庸。情节较为寡淡,不值一提。剧情简单的线性叙事,只是为了引入一系列怪物丛生、谜题遍地的地下城而已。
开局伊始,玩家来到一片树林。通过一系列教学关卡后,进入一个五层深的地下城。通关后,玩家重见天日,却发现自己置身于一个树篱迷宫[2] 。走出迷宫后,一座金字塔高耸入云,引人探索。金字塔有四层高,内有本作最烧脑的陷阱谜题。
离开金字塔后,横亘在玩家面前的是一座庞大的花园迷宫与一个满是敌人的洞穴。最后,玩家来到皇宫,霸主静静地站在瓦什纳王子尸体旁边,决战一触即发。
The control scheme is simple and intuitive, allowing players – after a bit of practice – to easily control each of the four characters. And quickly too, something vital in the more complicated situations found later in the game. Among the things that players have to master is how to throw objects, as the range varies according to the nature and weight of each object, plus the strength of the character throwing it.
There's little to say about the other elements of the game. The plot was simple and linear, basically an excuse to introduce a series of dungeons, packed with monsters to kill and traps to solve.
Your adventure begins in a grove that's no more than a tutorial. From there you'll enter a dungeon, five levels deep. Beating it leads you back to sunlight, where a hedge maze leads the heroes into a pyramid. Inside, you'll face four levels packed with the game's most challenging traps.
Once you're out, there's another labyrinthine garden, followed by a cave full of enemies and, finally, the palace – where the Overlord awaits beside Vashnar's body, ready for a final battle.
《暗影大陆》的敌人也乏善可陈。第一层往往是不死族,及各类常见的地牢怪物:老鼠、毒蛇、毒蝎等。之后,玩家会遭遇米诺陶诺斯[3] 、地狱猎犬与火人,这些怪物非比寻常,让人印象深刻。敌人会施放火球,结合游戏的视野机制,火球的作用非比寻常。如前文所述,投掷物也会对怪物产生伤害,在生死一线间,玩家可以妙用投掷物反转局势,击败强敌。
《暗影大陆》的图像不够吸引人。本作宣称囊括多种场景,但实际上不同场景的布景颇为单一。就音乐而言,虽然《暗影大陆》的主题曲旋律瘆人,让人毛骨悚然、闻之难忘,但游戏过程中,没有任何伴奏音乐,音效也是寥寥无几。不过,音效的欠缺并不会折损游戏本身的魅力。
无论今昔,《暗影大陆》始终是极具颠覆性的伟大作品,这体现在以下两方面:灵活调配角色的设定以及视野机制的引入。就创新性而言,能与《暗影大陆》相提并论的大作真是凤毛麟角。《暗影大陆》有一部以太空为背景的续作——《暗影世界(Shadoworlds)》,两者采用相同的游戏引擎,但相较于前者,后者的魅力大打折扣。
Regarding the enemies, there isn't much to see. The first levels bring undead, as well as the usual dungeon fauna: rats, snakes and deadly scorpions. Further on you'll face the memorable minotaurs, as well as hell hounds and burning men. Among their dangerous weapons are fireballs, which have unique effects in Shadowlands' Photoscope system. Since said projectiles also harm monsters, you can use them to find clever solutions to tough situations.
The graphics aren't very attractive and offer little variety to the alleged different environments. And while the game's theme song is memorable and eerie, there's no music in-game, and barely any sound effects. Of course, none of this diminishes the attractiveness of the game.
In the end, Shadowlands was (and still is) a magnificent and revolutionary game in two aspects: the individual control of heroes and the use of the Photoscope system. It's rare to see a game bring this level of originality. The game also had a sequel called Shadoworlds, set in space and using the same engine, but without the same attractiveness of the original.