我认为一些玩家肯定更喜欢看数值,而数值也确实重要,但我想看看隐藏数值会对玩家造成怎样的影响,他们会不会因此更依赖主观判断和游戏经验。这是其一,还有就是因为信息的缺失,所以玩家需要自己去解释,而这些解释远强于我能开出的任何脑洞!
I think some folks prefer stats, and stats definitely have their place. But I wanted to see how it felt hiding that stuff to make it more about judgement calls and play experience. That, and the absence of information makes us fill in the gaps with our own interpretations. Usually those are cooler than anything I could come up with!
Daniel Fedor
《末日拾荒者》作者Daniel Fedor,
NEO Scavenger's creator
《末日拾荒者》方方面面都遵循这一原则。游戏的求生系统十分硬核,要求角色定期进食,喝水,睡眠,处理伤口,保暖,并服药治疗疾病。当然,并不是所有找到的水都可以安全饮用,生肉也必须先做熟。甚至鞋子穿两只右脚都会导致水泡,对角色产生负面影响;至于宁肯接受这种影响还是光脚走路就看玩家选择了。
在这一过程当中,角色会死很多次;但游戏的乐趣正在于学习如何在严酷的末世当中活下去。你创建的许多角色在获得经验升级之前就会丧生,但一段时间后,玩家本人就能学会如何“捡垃圾”,制作物品,评估风险,并在保证体温的基础上生存几天。
Every aspect of NEO Scavenger follows this logic. The game features a robust survival system that requires you to regularly eat, drink, sleep, treat your wounds, protect yourself from the cold and medicate against diseases. Of course, not all water you find is safe for drinking, and eating meat without cooking it might be a bad idea. Even something like wearing two right-foot boots can result in blisters and affect you negatively. Is it worse than walking around barefoot? It's up to you to figure it out.
Along the way, you'll die – a lot. But it's OK, the fun in NEO Scavenger lies precisely in learning how to survive this harsh post-apocalyptic world. The many characters you create will never gain experience nor level up, but after a while you – the player – will learn how to scavenge, craft items, assess risks and survive for a few days without dying of hypothermia.
之后,玩家就能开始寻找答案,得知世界究竟发生了什么,探索大地图,与居民互动,并跟随传言逐步踏上游戏神秘的主线。或者你也可以成为食人族——毕竟这是个自相残杀的世界。
模组:
末日拾荒者 NSE(Extended NeoScav):极大扩充了游戏内容,加入了新的特性、配方、战斗动作、势力、物品、任务、地点乃至一辆能骑的自行车。同时也对平衡做出了很棒的调整。
Mighty (mini)Mod of Doom [1] :名字里有迷你,但这一 mod 提供海量新内容和平衡调整。
Science & Sorcery:这个 mod 引入了魔法,让游戏多了点《暗影狂奔》(Shadowrun)的味道。截止笔者写这篇文章时还在更新。
At that point, you might then be ready to begin searching for answers, to discover out what happened to the world, to explore its borders, interact with its inhabitants and follow whispered rumours towards the game's cryptic main quest. Or become a cannibal. It's a dog-eat-dog world out there.
Mods:
Extended NeoScav: Expands the game in every way, adding new traits, crafting recipes, combat moves, factions, items, quests, locations and even a rideable bicycle, plus a few well-thought-out balance changes.
Mighty (mini)Mod of Doom: Despite the name, it also adds a huge amount of content and rebalancing.
Science & Sorcery: This WIP mod aims to give a Shadowrun-ish feel, adding magic to the game.
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1 后两个 mod 没有民间汉化,直译的话分别是“强力末日(小) mod ”和“科学与魔法”。不过以上三个 mod 都可以在贴吧或者原网站下载。